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|                Come Sail Away Wad for DOOM II               |
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Advanced engine needed  : ZDoom, Boom, Legacy - anything that lifts engine 
			  restrictions on sectors, visplanes, and things
Primary purpose         : Single
Title                   : Come Sail Away
Filename                : cmsalawa.wad
Release date            : 11-26-2011
Author                  : David J. Finnamore
Other Files By Author   : acidplant, toothncl

Description             : It's the War of the Worlds all over again.  And 
			  you're going to be abducted.
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : 
Other files required    : 

* Play Information *

Game                    : DOOM2
Map #                   : Map01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : 
Difficulty Settings     : Not implemented

* Construction *

Base                    : New from scratch
Build Time              : 100+ hours I guess
Editor(s) used          : WadAuthor 1.3

Known Bugs              : On rare occasions, the floor-up trip line for the 
UFO abduction fails.  I've installed an additional trip line in the sector 
you transport to, just in case.  But after that, it always worked, so I 
haven't gotten to test the extra line yet.  Should work.  ::fingers crossed::  
If all else fails, IDCLIP.

May Not Run With        : unknown
Tested With             : Zdoom 2.3

Your cushy desk job has been interrupted by an invasion of alien creatures 
bent on taking you out for, uh, dinner.  Upon fighting your way out of the 
building, you discover that much more has gone wrong with the world than 
you could have imagined.  It's all on you to save it, and you'll have to 
leave it to do it.  Be brave.  Don't let them win.  Get control of the ship!

OK, so much for my movie trailer script writing career.  I've never seen a 
DooM level in which the player gets abducted by a UFO.  Always wanted to 
make one.  The first plans for it were drawn up in 1997, and I've worked on 
it in fits and starts ever since.  Per usual, my vision was larger than the 
DooM engine could fulfill - even with the newer fancy ports.  But I finally 
figured out a way to pare it down to the acheivable and still make a, 
hopefully, satisfying abduction experience.  Happy hunting.  Don't forget 
to save during the rare moments the baddies leave you alone for a second.

New music by Yours Truly, titled War of the Worlds, copyright 2011.  It 
really should have a medley of Styx's Come Sail Away and the X-files theme, 
but then I wouldn't be able to upload it to gamers.org, and what-hh would 
fin-a-ll-ih be the point?

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification 
or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.elvenminstrel.com/games/wads/doomwads.htm
FTP sites: