MUSIC
Original music for DooM wads! This is what happens when a guitar player/recording engineer gets obsessed with a video game. Up to three formats are represented, depending on the piece:
- .MUS - what the original Doom engine uses. No longer needed but kept for legacy/nostalgia purposes.
- .MID - standard MIDI, compatible with the General MIDI spec, and playable by many ports. WadMangle makes it easy to insert them into any wad.
- .MP3 - best quality, most reliable reproduction, playable by most current ports; also for just listening. Again, Wadmangle is your friend, here. Insert it as a binary lump, then rename the lump to match the music you wish for it to replace (E1M1, D_RUNNIN, etc.)
In Doom wads, the music is named EnMn, where each n is replaced by the desired Episode and Mission number. In Doom2 wads, names vary by level. The list of names for each level may be found in the Doom wiki.
Most of the mp3s below have real guitars, as well as real drums or better drum samples. The loop versions are designed to be used in a level, and might end abruptly if not set to loop back to the top. For some tracks, I provide a second mp3 version with an intro and/or fade out, or expanded arrangement, for just listening.
TECHNICAL NOTE: A limitation of the mp3 format is that it must have some silence at the head and tail and so cannot loop as seamlessly as mus/mid files can; encoders always pad mp3s with extra silence. I've found that in game playback, a total of 2471 black samples are added to the length of the source file. So to avoid the sense of the groove falling out of time, I found a place to drop 2471 samples from each loop version prior to encoding. There's still a short gap in the audio at the loop point, but at least the beat doesn't go left-footed. By choosing the loop point carefully, the gap can be rendered almost unnoticeable in many cases.
The older MIDIs/MUSs were optimized chiefly for the original game engine's MUS player (driving that wretched, old 8-voice, 2-op FM synth -- ah, the memories! 8-) while retaining some semblance of General MIDI compatibility. Some items in the .mus/zip column have no mus file in the zip, but do have a txt file with details, copyright, file-specific permissions, etc.
All music below copyright David J. Finnamore. All rights reserved except as follows. Music may be freely used, when accompanied by this notice, in or with any freely distributed P-WAD file for games in the original DOOM family, including DOOM, ULTIMATE DOOM, DOOM II, and HERETIC. Commercial use strictly prohibited without author's written permission.
Free Music Downloads
Title |
Time |
Genre |
Description |
|
.mus/zip |
File Size |
|
.mid |
File Size |
|
.MP3 |
File Size |
War of the Worlds |
1:15 |
Rock |
Bobby Prince-style uptempo rock. Loop version only. |
|
war-worlds.zip |
7 KB |
|
war_of_the _worlds.mid |
14 KB |
|
war-worlds.mp3 |
1.71 MB |
Shoot First |
2:21 |
Rock |
Horror-flavored modern rock. Updated mix Feb 2012. Loop version. |
|
n/a |
|
|
n/a |
|
|
shootfirst -loop.mp3 |
3.25 MB |
Shoot First |
2:29 |
Rock |
Fade out ending. |
|
n/a |
|
|
n/a |
|
|
shootfirst.mp3 |
3.64 MB |
Eat More Rocket |
1:28 |
Rock |
Bobby Prince-style uptempo rock. Loop version. |
|
n/a |
|
|
eatmorkt.mid |
36 KB |
|
eatmorerocket -loop.mp3 |
2.00 MB |
Eat More Rocket |
1:33 |
Rock |
Fade out ending. |
|
n/a |
|
|
n/a |
|
|
eatmorerocket.mp3 |
2.11 MB |
Nuclear |
3:24 |
Rock |
Horror flavored modern rock. Loop version |
|
mus- nuclear.zip |
42 KB |
|
nucler19.mid |
37 KB |
|
nuclear -loop.mp3 |
3.9 MB |
Nuclear |
4:01 |
Rock |
Extended with intro and repeat-to-fade. |
|
n/a |
|
|
n/a |
|
|
nuclear.mp3 |
4.6 MB |
Lost |
2:24 |
Spook Rock |
Adventure music for huntin' them dang haints. Loop version. |
|
mus-lost.zip |
9 KB |
|
lost.mid |
8 KB |
|
|
|
Lost |
2:40 |
Spook Rock |
Expanded arrangement but also loops well. |
|
n/a |
n/a |
|
n/a |
n/a |
|
lost-loop.mp3 |
3 MB |
Outpost 42 |
2:18 |
Symphonic space grunge |
loop version |
|
n/a |
|
|
n/a |
|
|
outpost42-loop.mp3 |
2.6 MB |
Outpost 42 |
5:35 |
Symphonic space grunge |
Extended arrangement. Originally written with Quake in mind. |
|
n/a |
|
|
n/a |
|
|
outpost42.mp3 |
6.4 MB |
Acid Rock |
1:31 |
Upbeat Horror Rock |
...with a slight wry grin. Loop version. Updated mix Feb 2012. Written for a level centering on a nukage (or acid) processing plant. It is not, of course, in the style of true "acid rock" - it's made for shooting monsters, not dope. |
|
mus- acidrock.zip |
12 KB |
|
acidrk12.mid |
11 KB |
|
acidrock -loop.mp3 |
1.7 MB |
Acid Rock |
1:40 |
Upbeat Horror Rock |
...with a slight wry grin. Fade out ending. |
|
|
|
|
|
|
|
acidrock.mp3 |
1.9 MB |
Transport |
1:29 |
Spook Rock |
Horror-flavored pop rock. Loop version. |
|
n/a |
|
|
transprt.mid |
19 KB |
|
transport -loop.mp3 |
2.73 MB |
Transport |
1:47 |
Spook Rock |
Fade out ending. |
|
n/a |
|
|
n/a |
|
|
transport.mp3 |
3.3 MB |
CrawlSpace |
3:17 |
Experimental |
Slow, creepy, suspenseful. Uses a special tuning. |
|
mus- crawlspace.zip |
13 KB |
|
crawlspc.mid |
12 KB |
|
crawlspace.mp3 |
3.8 MB |
323 |
0:41 |
Experimental Rock |
Kind of a James Bond feel. Designed for a score screen or splash screen, or some such. Uses a special tuning. |
|
n/a |
|
|
323.mid |
10 KB |
|
323.mp3 |
646 KB |
Hex II |
2:11 |
Jazz-Rock Fusion |
A spritely tune to keep you on your toes. |
|
mus-hexII.zip |
15 KB |
|
hexii.mid |
17 KB |
|
n/a |
|
If you use my music in your level, send me a download link, or email the wad to me as an attachment.
If you're interested in the exotic tunings I used for some pieces, check out my Tuning Pages.